Game Director
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Position Overview & Specifications
Just 13 miles south of Manchester and a 15-minute train journey, is the attractive market town of Wilmslow. Here amongst the boutique shops and independent cafes and bars is the stunning Playdemic studio. Acquired by EA in 2021, Playdemic is home to the top 10 grossing, BAFTA winning mobile smash – Golf Clash. Having opened at the beginning of 2020, our award-winning, bespoke studio space offers conventional desk space as well as indulgent breakout areas, meeting rooms and alternative workspaces. The office has been designed to create an environment that encourages and allows our team to do their very best work.
We are looking for a Game Director to lead the Golf Clash team! You will oversee all aspects of new features and live-op content creation to make sure we exceed our commercial goals and provide high quality, fun new experiences to our players. You will have experience in the delivery of service-based games, with a Product Management background. You will also have a good understanding of the disciplines that come together to make successful, hit games. We can offer hybrid working within this role.
Responsibilities:
- Ultimate responsibility for delivering all game services & updates.
- Strategic Planning with Key Stakeholders including Studio Leadership.
- Lead the game team to deliver excellence and improve quality for players.
- Constantly monitor game KPIs, looking for impactful opportunities.
- Provide guidance to line managers for resource and people management.
- Owner of the Product Roadmap.
Must Haves:
- At least 5 years' experience working in a Game Development environment.
- Previous Product Management experience.
- Track record creating and leading the development Product Roadmap.
- Strong analytical skills and experience with data driven product design and decision making.
- Experienced with Product Vision prioritisation processes.
- Experienced with live service development operations.
- Excellent organisational skills, with the ability to juggle priorities and projects.
- Strong communication and writing skills, with experience preparing and presenting decks to various stakeholders.
Bonus Points:
- Successfully managed live service mobile (or console) games, having delivered and maintained at least one game through the entire product life cycle.
- Experience designing content, campaigns and features that maximise acquisition, engagement, and monetization throughout the product life cycle.
- Obtaining insights and developing strategies through analytical metrics driven analysis and design experimentation.
Electronic Arts is the leading interactive entertainment company, powered by innovative technology. We create incredible experiences for millions of players around the world. But what matters most is our people who inspire us, and the world, to play. As we bring new forms of entertainment to people around the world, we need creative, collaborative, diverse and adaptable people to keep making Electronic Arts better.
Candidate Selection & Onboarding Process
Application & Resume Screening
Submit your tailored CV/Resume directly to the talent acquisition portal.
Technical & Competency Interviews
Virtual interviews with the hiring manager and multidisciplinary team.
Formal Offer & Benefits Negotiation
Written agreement outlining compensation, equity, retirement vesting, and relocation allowances.
Onboarding & Corporate Integration
Equipment provisioning, team orientation, and commencement of duties.
United Kingdom Right to Work & Skilled Worker Visa Guide
Employment in the United Kingdom requires legal Right to Work verified under the Home Office Points-Based Immigration System:
Sponsoring employers must hold an active Home Office A-rated Sponsor License and assign a valid Certificate of Sponsorship (CoS). Role must meet the general minimum salary threshold (£38,700) or occupation going rate.
Continuous employment under Skilled Worker status establishes eligibility for Indefinite Leave to Remain (ILR) after 5 continuous years, leading to British Citizenship.
Candidate Preparation Blueprint: Video Game Publishing
Based on transatlantic hiring benchmarks for Game Director roles across Electronic Arts's corporate sector, successful applicants typically excel across three core dimensions:
Demonstrated portfolio evidence, architecture/system design case studies, or validated professional certifications directly applicable to Video Game Publishing.
STAR method competency responses highlighting cross-functional leadership, conflict resolution, and delivering measurable enterprise ROI under tight timelines.
Total compensation expectation aligned within the benchmarked £19,598 - £28,420 bracket, including retirement vesting and health parity.
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